Transport & Connectivity

Leisure & Amenities

Children & Play

Maximising Community Assets

History, Heritage and Urban Change

Creating Connecting Spaces

The Commercial Experiences

Community Aesthetics

Environmental Factors

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    What is Community Aesthetics (EQF Level 3)

    Community aesthetics and livability have historically been given low priority during the development infrastructure such as building and transportation projects. Civic pride is often associated with the aesthetic and visual qualities of a community — qualities that make a community unique among its neighbours and special to its residents.
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    How to Explore Your Neighbourhoods (EQF Level 3)

    Identifying and knowing how to explore community assets enables residents to gain control over their lives. Knowing the community's strengths makes it easier to understand what kinds of aesthetics can be optimised to explore the neighbourhood and showcased to outsiders.
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    Understanding Public Art and Sculptures (EQF Level 4)

    Public art and sculptures is a reflection of how we see the world – the artist’s response to our time and place combined with our own sense of who we are.
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    Involve the target group (EQF Level 4)

    Learn how to work with citizens to develop places for children that meet their needs and how to involve children in the design process.
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    Oral History Interviews (EQF Level 3)

    This module deals with the recording of oral history interviews of community members by community cultural workers (archivists, curators, cultural researchers, historians, etc.) to record the collection and preservation of testimonies, memories, opinions and reflections of community people on issues related to the history, culture and heritage of a community or city.
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    Cars and Neighbourhoods (EQF Level 4)

    The word ‘connectivity’ describes how well different places are connected to each other using the transport system. If trains, buses and highways work more efficiently then the level of connectivity improves
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    Community Asset Transfer (EQF Level 3)

    Community Asset Transfer (CAT) is a change in management of land or buildings from public bodies (e.g. local authorities) to community and voluntary sector groups, such as a social enterprise, a Community Interest Company etc. for less than market value to achieve a local social, economic or environmental benefit.
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    How to organize a short Cultural Mapping Workshop in your community (EQF Level 4)

    This module deals with organizing cultural mapping sessions, with members of a community, by community cultural workers (archivists, curators etc.). Cultural mapping can be a new tool for history and cultural preservation and promotion as well as community engagement and sustainability.
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    Increase Utilisation of Sports Facilities (EQF Level 3)

    Learn how institutional operators of municipal sports facilities (e.g. swimming pools) can reach their target groups in a more demand-oriented way and optimise the utilisation of the sports facility through new offers.
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    Discover the city through children's eyes (EQF Level 3)

    Usually, spaces in the city are planned for children - but are these also the spaces that children find exciting? A discovery walk with the youngest children helps to analyse their needs.
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    Creating a digital cultural map and route in your community (EQF Level 3)

    This module deals with creating a digital cultural map and route in your community for community cultural workers. Digital cultural maps and digital routes containing cultural or historical monuments, important places for the community or district’s history, or forgotten historical and cultural places in your community can be a tool for history and cultural preservation and promotion, as well as community engagement and sustainability.
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    Community Youth Storytelling for embedding values and ethos (EQF Level 3)

    Telling stories is a vital human resource that is used only to comprehend and explain the world around us, to form personal and collective identities, to listen and understand others, and to construct the ideals and values that keep individuals and societies alive. This module is about organizing a youth Community Storytelling Workshop.
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    Creating a video interview for promoting a community project’s ethos and values (EQF Level 3)

    Video interviews and promotional videos are one of the most widespread ways of highlighting the positive aspects of the operation of community projects and community spaces, to inform and raise awareness among citizens and the general public. This module is about creating a video interview/video presentation of a local community project to highlight the values and ethos promoted through its operation.
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    Planning activities for promotion of Community Ethos & Values (EQF Level 4)

    Planning events and activities that promote community participation, mobilise citizens and promote or embed the values and ethos of the community in its citizens is crucial. This quest is about planning such an event/activity